If you own a PS5, then you already know the truth: the DualSense controller is one fine piece of gaming tech thanks to the Adaptive triggers and Haptic feedback.
In the most recent PS5 update, the DualSense controller also received an update, which was rumored to have improved the DualSense’s feedback when it came to PS4 games on the PS5 via backwards compatibility.
The Last of Us Part II Co-Director Kurt Margenau took to Twitter to detail his experience with feedback he gave to Sony that ultimately improved the haptic feedback feels for TLoU2!
As many of you are jumping back into TLOU2 on PS5, you may notice the haptics feel better. This is actually thanks to a firmware update to the DualSense controller back in April. THREAD: pic.twitter.com/zle0XQwDw6— Kurt Margenau (@kurtmargenau) May 21, 2021
A few months ago, I got to give feedback to the Sony DualSense team to help improve certain timing, intensity, and “texture” of haptics when in backwards compatibility (BC) mode to closer achieve the feeling we authored for the original DualShock 4 for our games.— Kurt Margenau (@kurtmargenau) May 21, 2021
Which is pretty wild considering the physical mechanisms for achieving the haptics in the two controllers is quite different. How can a backwards compatibility mode even work in the first place?— Kurt Margenau (@kurtmargenau) May 21, 2021
The DS4 has two different-sized rotating weights inside, and the DualSense has two weights that move forward and back and can express frequency and amplitude at extremely high fidelity and low latency (almost like a speaker).— Kurt Margenau (@kurtmargenau) May 21, 2021
So the controller firmware in the DualSense has to receive the “old” signals that are meant to spin up a motor (which has much higher latency), and emulate the resulting FEELING in the controller using a completely different mechanical method.— Kurt Margenau (@kurtmargenau) May 21, 2021
This includes accounting for all the timing differences in the authored rumble that’s built-in when designing for the DS4, and emulating the inherent variation and “rumbly” feeling that comes with a rotating motor.— Kurt Margenau (@kurtmargenau) May 21, 2021
This is all done inside the controller without the game code changing at all.— Kurt Margenau (@kurtmargenau) May 21, 2021
So hat’s off to @toshimasa_aoki and the entire DualSense team for making this incredible controller in the first place, and to the firmware team that works so hard to create and improve features like BC mode!— Kurt Margenau (@kurtmargenau) May 21, 2021
I could definitely tell a difference when playing Ghost of Tsushima on my PS5 recently. Is there any games you could tell a major difference in?
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