Last week Psyonix revealed their next-gen plans regarding their smash hit, Rocket League. Detailed in the post was some pretty sweet news, if you owned an Xbox Series S or X, that is. Both systems will receive future updates that’ll allow 120FPS, at lower resolutions. The PS5? Checkboard 4K/60FPS, which is similar to what the PS4 Pro received years ago.

Many were quick to the negative side of the situation. “I can’t believe Microsoft paid for exclusive updates” some cried, without having a shred of evidence proving that they even did so. Worry not as we now have our answer, thanks to the Brahs over at Push Square.

Stephanie Thoensen, Senior Communication Manager at Psyonix, responded to a query by the site to explain the situation at hand. The answer? This is more on Sony due to how they implemented PS4 BC on the PS5.

Right now we have nothing further to share on additional PS5 plans, but can shed some more light on the why. Our team’s main focus this year was our recent free to play transition, and updating major features like our Tournaments system. Due to this we had to make tough decisions on what else we could achieve. Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere.

Even though it seemed like a buzzword for a while, it appears that Microsoft’s Smart Delivery system might have some advantages to it. Makes me wonder if the Star Wars: Squadrons update might be a similar situation?

Once any news about a true PS5 update for Rocket League hits, we will be sure to report it.