One of the best things about The Witcher III was CD Projekt Red’s dedication to its side quest. They dedicated time and resources to make your time with the game seem even more meaningful. Good news, Samurai! They’re doing the same with Cyberpunk 2077 and taking it even further.

In an interview with OnMSFT, CD Projekt Red’s John Mamias talked about their approach to Cyberpunk 2077’s ‘street stories’, which consist of around 75 side quest for you to possibly undertake along your journey.

In Witcher 3, we did the open-world elements very late in the development process when we only had two or three people working on it or something. Now there’s, like, 15 people doing these open-world quests. There’s a couple of layers. There’s a passive layer, which is the vendors, then there’s the STSs, which are the street stories. I think there’s around 75 street stories. Then there’s minor activities as well.

The street stories are like little quests. There’s story but there’s not, like, advanced cinematic storytelling sequences so much. They’re a way to explore the world and level-up your character.

They’re all custom done. There’s nothing like that that’s automatically generated. There are set templates that the guys can use but each one is customized to make them feel unique. The world’s going to be filled with that stuff. It should feel really good.

We’re about to be eating good, Brah!! Unfortunately the game was delayed from its April release until September to help deliver the best game possible upon release.