What if you suddenly were to crash land on a strange planet full of history, would you search for the answers no matter the sacrifice? Would you start to wonder if everything you worked for was for this moment or would self-awareness of the situation start to come into play? Would the mind be stronger or would the heart lead us on a soulful journey? All of these questions are valid ones that when asked among your peers, may have you surprised by the answers. But does Developer White Elk Studios show us what it is like to embark on a journey of a strange world with a stronger purpose? Let’s find out with Eclipse: Edge of Light for the PlayStation VR.

Back in 2017, Developer White Elk Studios released a special title with an exclusive for the Google Daydream VR headset that received a lot of awards from Mobile VR Game of the Year to Best VR Game to Google’s Best Daydream Apps and Games of 2017 along with others. That didn’t come easy and through hard work and dedication and support from the team, Eclipse: Edge of Light is branching out so that more gamers of different platforms can experience this exploration of an alien planet.

So what is Eclipse: Edge of Light all about and what do you do? Well, before we truly get started, keep in mind that as I mentioned, it started on Google Daydream where there is only a one-handed controller. This is in no way a bad thing, but go in this adventure with an open mind and you will see why the awards were given. So make sure your DualShock 4 controller is charged and let’s get into the review.

Eclipse: Edge of Light has you playing as an astronaut that crash lands on an alien planet. But even before the crash and what I thought was interesting from the beginning, is seeing the crash from a different perspective the I felt was an almost a deja vu moment. And from there you use tomove and are able to fly in a way with your jetpack with the DualShock 4 controller. . But you have to be careful as your jetpack only has a certain amount of energy before you need to have both of your feet on something solid for the energy to fill up again. What you will also notice is that when you are as high as you can go with your jetpack and start to fall, it’s not this rapid to your death free-fall moment, but because of the amount of gravity that is on this planet, you gently float down. This is a pretty cool feeling unless you happen to miss judge (for a just ummm let’s see moment and not at all of an actual misjudgment of my surrounding moment) a cliff spot for example and just fall have to start over.

So for the very first part, you really get used to the moving until you come across this relic called the Artifact, that you know once you get in your hand that there is something special about this light up looking ball. You see, the Artifact has many uses as it can interact with this alien planet’s technology that can also serve as almost a key in a way to help unlock certain sections of this place as well as scan items. I would suggest that you scan items whenever it is allowed as that will help tell the story and help you unlock the secrets of the past of what happened to this civilization of a planet (no, I will not give away what happens).

As the story starts to unfold, you will be challenged with puzzles that the Artifact is your key to help to solve these. The puzzles are not too difficult, but there will be some that will make you think more than others. Which is a good thing as when you have a story that Eclipse: Edge of Light is trying to tell along with wanting to immerse you in the exploration of this alien planet, not having hard and impossible puzzles can be a welcoming experience. Sometimes you need to launch the Artifact to hit certain targets, move objects or even used to create a platform (which can be helpful during certain puzzles) in order for you to get to the next checkpoint.

There were a couple of things that really kept me hooked throughout my playthrough. For one is the sense of how big this world is that I would have loved to explore more of. Eclipse: Edge of Light does a wonderful job of showing you just enough of the world and environments all while keeping you moving forward and on track which is another thing I appreciated. There wasn’t really this having to go back and forth, but more of keep moving forward and taking everything in. Another thing that kept me hooked was the music which is composed by Andrew Prahlow and it’s the type of music that can almost tell the story on its own, but the visuals and music compliment each other so well, that when thinking that Eclipse: Edge of Light started as an exclusive for Google Daydream has held up incredibly well even with the updated graphics boost for PlayStation VR. So thank you White Elk Studios…thank you.

If there is anything I would love to see added is a patch for the Move controllers. Since originally you have a one handed controller with the Google Daydream controller, it would work so well with the PlayStation VR. Where you can move with one and be able to throw the Artifact with the other for example.

But where Eclipse: Edge of Light is its own star is how the story is being told. By showing the past that may require dedication and hard work, sacrifices are needed to be made. If anything, Eclipse: Edge of Light shows us if we need to work together as a civilization in order to have the future that we have always wanted for ourselves and our children. It really goes to show that if we do not remember the past, we will surely repeat it.

Eclipse: Edge of Light is out now on PlayStation VR and PlayStation 4. A review code was provided.

To learn more about White Elk Studios, please visit their sitelike them on Facebook, and follow them on Twitter. Also, check out the Soundtrack by Andrew Prahlow on Google Play MusicSpotify, and Apple Music.

In case you missed the trailer, please enjoy. Until next time, I am going to go enjoy the Eclipse.