There is a certain fan base when it comes to Killing Floor that has this passion for the love of not only the enjoy, but for the atmospheric aroma that draws players in. So back in December when I heard that Tripwire Interactive was not only bringing a new game line up in the Killing Floor franchise, but it was going to be in Virtual Reality, I had questions that were piling up in my head that I had to ask. So when I reached out, Tripwire Interactive was more than happy to help out on their thoughts about VR and how the idea came about to bring Killing Floor: Incursion to the PlayStation VR.
Hello and welcome to The PlayStation Brahs. Please introduce yourself and tell us about what you do at Tripwire Interactive. What is your favorite thing about working at Tripwire Interactive?
“Hello, my name is Thomas Dahlberg and I am the Producer on Killing Floor: Incursion.
My favorite thing about working at Tripwire Interactive would have to be the people. It’s great working with people that have a passion for games. I also love the family-oriented company culture. Tripwire is definitely a special place to be.”
For some of the gamers out there, what are some of the other games that Tripwire Interactive has been responsible for that we may not have been aware of?
“The Red Orchestra series, most recently Rising Storm 2: Vietnam, and of course the Killing Floor series, which includes Killing Floor 2 on the PlayStation 4.”
Killing Floor Incursion is has just released. Can you tell us about the game?
“In Killing Floor: Incursion, you play as a soldier working for Horzine, fighting your way through a training simulation has gone wrong. Fans of the series will enjoy seeing another side to some of their favorite characters and Zeds, the monsters in the game while discovering more about the Killing Floor world.
Good times are still to be had for those not familiar with Killing Floor. The game features engaging gunplay, puzzle solving, and plenty of gore.”
So what made you decide to have Killing Floor Incursion playable in Virtual Reality?
“This game was designed from the ground-up to be a Virtual Reality experience. We experimented with VR before we decided to make Incursion, and quickly fell in love with the technology. One of the first things we did was while experimenting with the hardware was import one of our favorite Zeds, the Fleshpound, into the game; we wanted to experience what it felt like standing beside one of our biggest, baddest creatures. It was absolutely crazy; we were hooked.”
Working with the PlayStation VR, did you find some limitations you were not expecting or something that you didn’t think would work and when it did you were surprised by it?
“Nothing outside the ordinary of taking a game from one platform to another. We had to deal with the usual hardware constraints when it came to the overall look of the game, as well as figuring out the best controls for the Move controller.”
How long is Killing Floor Incursion? The co-op endless horde mode looks like some fun waiting to happen.
“The main campaign for Killing Floor: Incursion is approximately 4 to 6 hours long, but players can continue the fun in our endless mode called Holdout.
In Holdout, players must defend themselves from a never-ending supply of Zeds, while attempting to top their friend’s high score on the leaderboard. They get access to most of the weapons from the main campaign, plus Holdout mode’s exclusive weapon, the Katana. There are five Holdout maps, including one for each of the four campaign levels, as well as the PSVR timed exclusive map, The Crucible.
As if an endless army of blood-thirsty Zeds wasn’t insane enough, we’ve added in powerups. Infinite Ammo is definitely my favorite. There is something special about facing a wall of Zeds with a friend, two sets of AKs, and infinite ammo. If that isn’t your style, you can get up close and personal with the Berserker power-up, which allows you to one-hit kill any Zed and grants you invulnerability.”
Is there any chance of possibly adding Aim controller support down the line? Are there any future plans for DLC either paid or free in the works as well?
“We are looking at fan feedback and the game’s overall performance to inform our future plans for Killing Floor: Incursion.”
Working with non-VR and VR, which do you prefer? Do you feel that Virtual Reality is here to stay?
“I’d say it’s definitely easier to develop a non-VR title over a VR title, which is the main factor in influencing my preference of non-VR titles. As the technology develops, I expect much of those VR-specific obstacles we encountered during development will disappear.
Over the past few decades, there have been several waves of VR emerging in tradeshows with claims of being the technology of the future, before quickly fading into obscurity. However, things are genuinely different with this wave of technology. Now that are affordable VR options like PlayStation VR, I think the technology has a good chance of staying around for years to come.”
Sometimes with VR, some people may be prone to motion sickness and others have a really high tolerance that it doesn’t faze them. What did Tripwire Interactive do to make sure Killing Floor Incursion would be as smooth and as fun as can be?
“We wanted to design a game that could be enjoyed by anyone daring enough to go toe-to-toe with a Fleshpound. We made it a goal to make sure our game was fun for all players, regardless of whether or not they could stand while playing VR, and that’s why Killing Floor: Incursion includes options for both sitting and standing VR experiences. The default teleport system is a great starting point for those that easily motion sick, or are newer to VR in general. For those with a higher tolerance for motion sickness, players can enable Free Move and Smooth Turning options through the in-game menu.”
With the PlayStation VR catalog growing, what would you say to someone who was looking for that new PlayStation VR game or experience on why they should pick up Killing Floor Incursion?
“This game is really targeted towards people who love survival horror games. It’s definitely a fun first-person shooter, but it’s even more than that. If you can see yourself using an ax to chop off a Zed’s arm, and then using it to beat that Zed to death, then this is your game. Bonus points if you say stop hitting yourself while doing it.”
So are there any future games or projects that Tripwire Interactive is working on or that can be discussed at this time? Maybe something PlayStation VR related?
“We have nothing to announce as of right now, but be sure to stay tuned!”
I really want to thank Thomas Dahlberg for taking the time out of his busy schedule to answer some questions and giving his thought. To learn more about the game make sure you visit the site. To learn more about Tripwire Interactive, make sure you visit their site, like them on Facebook, and follow them on Twitter.