After many ‘dreams’ came true during Sony’s E3 2015 press conference, Final Fantasy VII Remake development has been a hell of a mess. After seeing that absolutely BRAHSOME gameplay trailer at PSX 2015, things went silent. Bits of news hit here and there, but we didn’t hear much until last May, when Square Enix announced that they were no longer using developer CyberConnect2 to help develop the title and that development would be 100% in-house.

Aside from that bit of breaking news, we’ve seen some concept artwork annnnnd the team is FINALLY satisfied with Cloud’s character model (only took 3 years!!!). Today’s small bit of news is a sad reminder that not matter how bad we want to play FFVIIRe, it ain’t going to be anytime soon, Brah.

A job listing by Square Enix that has been translated thanks to Gematsu.com, hints that even though graphics have reached an acceptable level, there is still plenty of work to be done to meet “expectations of fans”.

We are examining programs that implement general functions and contents for Final Fantasy VII Remake as necessary on the development team, and while we are reaching a satisfactory level in terms of reproducing the original title in high-quality graphics, we have come to the conclusion that we should aim for even higher quality in order to meet the expectations of fans.

That said, we will tackle the production of this big title by establishing core members of various positons such as level planner, battle planner, designer, engineer, etc. including existing members of the development team. Interested applicants are expected to work as a core member.

I completely understand that games take a considerable amount of time and man-power to release a top notch quality product, they might have announced this one a little too soon.

Final Fantasy VII is one of my all-time favorites, so I’ll certainly wait, but for how long?? If 2018 is Kingdom Hearts III year, could (late) 2019 be FFVIIRe‘s time to shine?

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