Horizon Zero Dawn was the premiere single-player PlayStation 4 exclusive of 2017. Aloy took the world by storm as she kicked dinobot ASS and attempted to discover exactly what happened to humanity, along with her own past.
What if I told you at one point the game had a co-op mode? During the early prototype phase, HZD had Aloy and a pal taking down Thunderjaws!! The main problem?? It would’ve completely changed the game we all know and love.
Director Mathijs De Jonge explained the sacrifices that would’ve had to been made to make the game a co-op adventure in an interview with Noclip.
There have been early concepts. At the beginning we were thinking about two players in co-op, our very early prototype was with two players. We had the game running back then in co-op and that was quite nice to see.
But we haven’t got that [in the final version] because the programmers basically said that if we wanted to have co-op, we would also have 50% of the features we had been asking for and not 100%. With Horizon: Zero Dawn being the first game [in the franchise], we wanted 100%, so we dropped co-op in favor of that.
The NPCs fighting along, that is very complicated to get that right and we didn’t want to go there for this game because it’s so much work to do that well.
Wow. While co-oping with your besties can be a blast, I think they made the best decision possible. However.. co-op in the inevitable HZD sequel? I could totally see that. Here’s to the future!
If you yet to play Horizon Zero Dawn, GET ON IT, BRAH!!