As the gaming world continues to evolve (?) and change, one “feature” that gamers certainly haven’t enjoyed is the implementation of microtransactions in their favorite games. From Assassin’s Creed: Origins to Call of Duty: WWII, most major titles these days have the randomized boxes of goodies that cost you extra money and can possibly ruin the overall balance of a game.

Capcom is taking a stand with Monster Hunter: World. In an interview with the MH:W team, they confirmed that the game will NOT have LB and give their reasons why:

Producer Ryozo Tsujimoto:

I think that Monster Hunter has already built that kind of randomized, item reward into the gameplay. Whenever you carve a monster after a hunt, you don’t know what you’re gonna get within a certain range. You’ve got certain rare parts that you almost never get. You’ve got some of the ones you don’t need that you get a lot of. And then there are the rewards for the quest as well. There are some [rewards] that are standard, there are some that are randomized, and a bit bigger or smaller chance of getting them.

Director Yuuya Tokuda:

I wouldn’t see a paid loot box or paid system for getting random items as fitting Monster Hunter because it isn’t a game where the strength of the items is the key aspect of how you proceed. The idea is that the time you spend hunting and the action part of the game is how you brush up on your skills. And then of course you get rewards of better items; but by skipping out on the part where you get better and hunt–if you’re simply getting more items–I don’t think that’ll be a very satisfying experience for players because it wouldn’t even necessarily make it that much more of a time saver if you haven’t got the skill to use the items you’ve gotten.

Game Director Kaname Fujioka:

I think the games that successfully do loot box systems are designed around them completely from the outside and they’re a core part of the loot. Whereas as our loop, it’s more based on the gameplay action itself, then gathering items, then using that to create better gear, and then using that to go and do more action gameplay. We would have to fundamentally rethink our gameplay loop. When you’re including loot boxes you have to make them desirable to players and make them want to have them by introducing them in basic gameplay. And then that leads to further opportunities for purchasing to save time or get cooler items. And with our gameplay, we can’t just put them in there and have it work. We’d have to have a substantial re-think, which is not something we’re particularly planning to do at this time.

Thank you, Capcom! For staying true to what makes the game special. I truly think Capcom has a major worldwide hit with Monster Hunter: World and this news should make those hyped for the game even more excited when it launches on January 26, 2018.

However, if you can’t wait until January to play the game, PS+ members will be able to take part in the game’s PS+ exclusive beta on December 9-12! Did I also mention that a certain badass PlayStation Icon will be featured in the game?