Cliffy B. and his team at Boss Key Productions had high expectations for the studio’s first title, LawBreakers, when it released at the beginning of August. Cliff was ready to create another “Billion dollar franchise” for gamers to obsess over.

Unfortunately, things didn’t go as planned. It ranked 14th out of the top 20 best selling PSN titles for August 2017 and PC numbers have hit staggering low numbers, with concurrent players hitting as low as 181 recently. Ouch.

Not exactly what the team or anyone else who might have been following the game could have ever imagined. For those of you are part of the action, worry not, as Cliff and the team are determined to make the game last.

In an interview with GameStop, Cliff Bleszinski was an open book regarding the game, the mistakes he made, and what he’s going to do to right the ship.

It’s a marathon. Not a sprint. We’re going to keep iterating keep working on it. At the end of the day, I didn’t want to make the exact same archetypes that everybody else did. I wanted to make a game that was first and foremost a shooter for shooter players.”

On how some of his actions online might have hurt the title pre-launch:

We need the bodies. We need to keep fluffing up the CCU. We need to do what we can to let people know this is a really sweaty palm type of experience that can hopefully lend itself to eSports. But you know, I have to keep this game alive, first and foremost. I can be very cocky and very brash on social media. And realizing that, you know, we have a fledgling player base. It’s been very humbling for me. I’m going to continue to iterate on this game, continue to add to it. And try to be less of a dick, honestly.

On the trying to be different and waiting on Team Deathmatch mode:

I didn’t want to do the exact same stuff everybody else did. The funny thing was, making a character-based, class based shooter–even though it’s not as simple as a traditional arena shooter, it still has a lot of that kind of feel underneath it all. In hindsight, I think it was a mistake to not ship with it. I was stubborn. I was like, ‘Ohh, everybody’s [already] done TDM.’ Even Blizzard’s like, ‘Screw it, we need to put TDM action in Overwatch.’ Fundamentally, at the end of the day, players just want to get in and shoot some stuff sometimes.

For gamers who might be interested in the game, the team has provided a map of what content will release in Q4.

I personally don’t have any issues with the game nor I don’t want to see it fail. Too many toxic gamers would rather see the game tank so they can point their fingers and laugh, while hiding behind a computer screen. Plenty of hard working individuals spent time making the this game. I would like to wish the team the best of luck in the future as they continue their goal of making the game the best they can for gamers.

Fellow Brahs, what do you think? Did gamers give the game a fair chance? Or was it doomed from the beginning? If you’ve never played it, will you eventually give it a shot?

Gamespot has much more in the interview with Cliffy B. here.