Hellblade: Senua’s Sacrifice hit last week and Ninja Theory is already offering an update to help with bugs and fixes!! Check it out!!
• Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
• Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
• Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
• Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
• Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
• Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
• Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
• Fixed collision issues that could allow players to unintentionally exit the game world.
• Fixed audio cut-out issues.
• Fixed audio hard cut at the end of various cut scenes.
• Fixes for audio lip sync issues.
• Audio balancing fixes.
• Various subtitle localisation fixes across a number of languages.
Changes
General
• Russian subtitles for the Hellblade feature have been added.
• Added audio cues for hidden faces.
Combat Tweaks
Global
• Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.
Senua
• Increased damage value of certain combo finisher attacks.
• Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
• Fixed issue with stinger animated cameras popping if the same attack was repeated.
Warrior Enemy
• Warriors now have an increased chance of evading certain heavy attacks.
• Fixed missing sound effects on certain reactions.
Protector Enemy
• Health values have been lowered.
• Will now remain vulnerable for longer after his shield guard has been broken.
Keep Guard Enemy
• Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
• Tweaked rotation rate during certain attack windups.
• Fixed missing sound effects on certain attacks.
Surtr
• Fixed an issue where Surtr was able to throw Senua outside of the arena.
Valravn
• Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
• Parried projectiles will now remove shadow state on hit.
Fenrir
• Health values have been adjusted.
• Fixed issue where certain attack were not dealing damage correctly to Fenrir.
Revenant Enemy
• Adjusted slide properties for certain attacks.
• Adjusted cooldown for parry and evade defensive actions.
• Parried projectiles will now remove shadow state on hit.
Photo Mode
• Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
• Removed the second slider that did nothing when cycling through the Effects tab.
Have you played Hellblade: Senua’s Sacrifice yet? Look for our Review soon!