Hellblade: Senua’s Sacrifice hit last week and Ninja Theory is already offering an update to help with bugs and fixes!! Check it out!!

• Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.

• Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.

• Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.

• Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.

• Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.

• Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.

• Fixed scenarios resulting in unlit geometry after reloading from checkpoint.

• Fixed collision issues that could allow players to unintentionally exit the game world.

• Fixed audio cut-out issues.

• Fixed audio hard cut at the end of various cut scenes.

• Fixes for audio lip sync issues.

• Audio balancing fixes.

• Various subtitle localisation fixes across a number of languages.

Changes

General

• Russian subtitles for the Hellblade feature have been added.

• Added audio cues for hidden faces.

Combat Tweaks

Global

• Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.

Senua

• Increased damage value of certain combo finisher attacks.

• Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.

• Fixed issue with stinger animated cameras popping if the same attack was repeated.

Warrior Enemy

• Warriors now have an increased chance of evading certain heavy attacks.

• Fixed missing sound effects on certain reactions.

Protector Enemy

• Health values have been lowered.

• Will now remain vulnerable for longer after his shield guard has been broken.

Keep Guard Enemy

• Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.

• Tweaked rotation rate during certain attack windups.

• Fixed missing sound effects on certain attacks.

Surtr

• Fixed an issue where Surtr was able to throw Senua outside of the arena.

Valravn

• Fixed an issue where Valravn could not be damaged while in Focus for certain combos.

• Parried projectiles will now remove shadow state on hit.

Fenrir

• Health values have been adjusted.

• Fixed issue where certain attack were not dealing damage correctly to Fenrir.

Revenant Enemy

• Adjusted slide properties for certain attacks.

• Adjusted cooldown for parry and evade defensive actions.

• Parried projectiles will now remove shadow state on hit.

Photo Mode

• Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.

• Removed the second slider that did nothing when cycling through the Effects tab.

Have you played Hellblade: Senua’s Sacrifice yet? Look for our Review soon!