In an interview with The Sixth Axis, Producer Samrat Sharma explained that while Horizon Zero Dawn took advantage of the PS4 Pro’s increased power, it  certainly didn’t max it out. Holy Moly. 

The machine has a lot of power, so we understand what it can do, but the game was already in place when we learnt about the Pro and got the dev kit.

So what we’ve done is taken the power and tried to make the best improvements we think for our existing game. We didn’t design the game from the ground up for the Pro, but we tried to use that processing power to do the best things we could to make the experience look or feel better for you.

I don’t think it’s fair to say we haven’t used it fully, but I do think it’s fair to say that if we’d designed the game from the ground up for the Pro, we’d have probably used it.

Well, damn. I suppose this makes sense. How many games currently in-development started on PS4 Pro dev kits? How will games like Death Stranding look and play, fully harnessing the power of the PS4 Bro?!?

Still, it doesn’t matter if you’re playing the game on the OG PS4 or the PS4 Pro, HZD is easily the best-looking game on the PlayStation 4. To think that it could have even looked more impressive? Insane, brah! I N S A N E ! ! ! !

Horizon Zero Dawn is available now, worldwide!