To the surprise of absolutely no one, it has been confirmed that FFVIIRe will indeed feature action-based combat instead of the command-based combat feature in the original FFVII. 

Tetsuya Nomura, director of the FFVII Remake, made it official in the latest issue of Famitsu weekly.

Because there was an imperfection in the interpretation of an interview we did at the site [of MAGIC 2017], I will explain here.

Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.

The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.

There you have it, straight from the man with the plan. I’m thinking a mix between Kingdom Hearts and Crisis Core. I’m game for that!! 
Still don’t know how peeps thought it wasn’t going to be action-based after watching the PSX 2015 gameplay trailer. 

This has been your weekly Final Fantasy VII Remake news. The will release….eventually. Please be excited.