Announced back in 2014, Ninja Theory’s Hellblade is entering the final stages of development for the highly toughted “indiependent AAA” title. Dominic Matthews of Ninja Theory talked about the 2-year journey the team has been through developing the game.
We’ve just hit the Alpha stage in the development of Hellblade: Senua’s Sacrifice. This is significant, because it means that for the first time the entire game is playable from beginning to end.
That doesn’t mean that the game is finished, however. There’s still a huge amount of work to be done across Hellblade. Some parts of the game are starting to look and feel just as we envisioned, whereas others are still only built to a basic level. The important thing at this stage is that all of the areas are laid out and the design clearly defined.
The team is ready for the next big stage: The beta stage.
Two years of hard work by the Hellblade team is starting to pay off and we’re ready for the next stage: Beta. This is where we can focus on the player experience — looking at the game step-by-step, improving it along the way, honing how the game will look and feel to our players. It is at this stage that we will add a lot of the small details that make a big difference.
Beyond Beta, we will move into the final stage of Hellblade’s development: Mastering. It is in this stage that we will iron out any remaining bugs, ensure that Hellblade performs optimally on PlayStation, and prepare for launch.
Brah yeah. Can’t wait to get some hands-on with it. For those of you don’t know much about it, here’s a couple YouTube vids for you to watch.
Look for Hellblood: Senua’s Sacrifice later this year.